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This is an explainer video I did for IGT’s FutureGame process. This ran silently in the background of a trade show booth at the G2E Lottery Convention in 2017. The video illustrates through a Rube Goldberg-like animation, the eight-step process starting from game ideation, to testing, to execution and release.

Above is the original pitch/concept video I created for FutureGame. This one features a spec music track and a guide vocal track I recorded (poorly). Even though this one was the beta version, I think there’s some good stuff in here that the final version didn’t quite capture – that’s why I’m including it here. It’s the Director’s Cut.

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